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FALLING:Game Flow (English)

2025.03.01

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Game Flow

Players set devices on the main board, where there are five tiers, and get resources and victory points. There are 4 devices, such as resource collecting devices or point collecting devices etc. They all have different roles. 

At your turn, you can choose from two actions; “Climb” or “Set a device”. (There are 4 kinds of actions to be precise.)

You can set a device on the same level as where your flying machine is. 

This is  “Flying Machine” . It uses gas as fuel, and it’s cute!

 

If your flying machine is here,

 

 Kinda like this, you can set your device on the same level as the flying machine.

 

 

 Other players would also set their devices on the same level, so the spaces fill up quickly.

This is when “Climb” action comes handy. Let’s go up! 

 

 

You have to pay “gas”, but you can set more devices on different levels of the tower. 

It’s more of climbing because there are better resources, than climbing because the spaces are filled.  Players can consider very carefully about when to climb the tower. 

 

So each player either “climb” or “set a device”, but it’s so important to think about how other players are moving or how you want the game to flow in the next round. 

 

 

Now, everyone passed, and a round finished. 

We now have an income phase.

 

For instance, if you had set one refinery device and two smelting devices, you first get items drawn on the left of the highest open space.

 

From the picture above, for example,

You get 1 gas and 1 victory point from the refinery device.

You get 3 coins and 4 victory points from the smelting device. 

 And now what starts from here is FALLING’s unique feature.

 Progress Phase begins.

 The tower starts to FALL! 

RUMBLE!

 

 The two bottom levels FALL and collapse. 

 

and devices placed on these two levels come back to your player board because the devices are automated to return to you! 

Plus they come back with full of resources. 

 

 You get 3 gas from your collected returned refinery device.

 

and two coins from your returned smelting device.

 

”Set → income” and  “Return → income” are major important features of this game.

Not just simple extended-reproduction, but by setting devices in the bottom two levels, you can aim for immediate income! 

When it goes well, you will feel a surprising amount of expandedness. 

The game ends after 4 rounds. 

Try to wisely gain income in the 2nd and 3rd round.

In the last 4th round, I would say setting up devices in the higher level would result in an evaluation score.  

FALLING has only 4 rounds, but I’m sure you can enjoy considering when to start getting a lot of resources. 

 

Now from here I’d like to introduce the attractive and unique points of FALLING. 

 

 

First, 

Obtaining a lot of Resources from the Site

You have very little resources at the beginning of the game.

You might think ….”How can I really enjoy playing the game with this amount of resources?!”

 

Don’t forget! There are a tremendous amount of wonderful resources sleeping in the tower! 

 

 Get the resource from where you set the device.

 

 Get the resource when your flying machine climbs.

What you can do at the beginning of the round is limited, but by obtaining resources from the tower, you can do many more actions. 

This is one of the most attractive point, throughout the game of FALLING, that you can obtain resources of your wish or random resources at various timings.

 

Next! 

Exciting Victory Point Cards

There are only 10 spaces around victory point track.

If you get 6 victory points,  

 

Here we go! 

You jump over the mysterious stack of cards, and go back to “zero”.

 

 Now, you draw the top card from the stack. 

 

Yeah, you get a resource! 

Every time you get 10 victory points, you can randomly get a treat! 

 

Sometimes this treat enables you to do actions you thought you couldn’t, and that makes you soooo happy! 

 

Yeaaaaaah! There are random special super cards! 

You get to draw in excitement every time you score 10 VP, and this MAY lead to obtaining a resource. 

 

Pass Track Pension System

This is a turn order track. 

Blue is the second person, and he/she thinks….

Well, there is nothing to do in this round, it’s sad but I think I will pass. 

 

When you pass, you move your turn marker to the pass track.

And you can get resources drawn next to it! 

The first person who passes first in each round can get a lox, which is a very rare ore. 

 Now it’s not so bad to pass! But now I have to wait for a long time.

 

Yes, this happens a lot. 

Strong player has a lot of resources and his turn is sooo long, and other players just have to sadly wait.

 But it’s different in this game. 

When a player who did not pass does some kind of action, and when it is turn for the player who passed. 

 

When it is the passer’s turn, the counter goes down.

“Get one gas!”

 

“Get 1 guild chip!” 

Guild chip is worth 2 VP, and it’s really strong. 

Even if you pass, you can wait for your next turn with a smile.

In other words, players who are doing well in the round have to be careful not to give extra resources or VP to other players. This speeds up the game.

 

Everyone’s Favorite Transformation Combo

At the beginning of every round, you receive one guild card.

You can turn upside down or vice versa and choose one of the two effects on the card, and put it underneath your player board. 

If you have a guild card above it has effect of “by using 1 gas, you get two iron”

 

This is how it looks at the end of the last round. 

“Change gas to iron!”

“Change iron to coin!”

“Change coin and gas and brick to a victory point!”

“Now change bricks to 7 VP!”

This is an example of a well player example, but you are aiming something like this in the game.

This exchange action is a free action you can do once in a round. You can perform actions on the main board and exchange items simultaneously. 

By the way, the guild card in the 4th round (the most right red card) is given to you at the beginning of the game in secret.

You can collect bricks, “Now I have 9 bricks, I get 21 VP!” could also be possible.

 

OK, now the last unique part of the game

 

Unique Partners

On everyone’s player board, there is JiniJini, a default partner. 

This cute little guy brings one gas and one coin every round. 

It is probably safe for everyone to use JiniJini for the first time…..but

Tadaaaaaa!

6 Partner Tiles!

FRONT and BACK meaning 12 partners! 

(Back side of the card is for advanced players)

 

You can use these unique partners who all have different abilities. 

 

Now what do you think?

FALLING is a relatively simple yet a game where players can enjoy the tactics such as place management, passing mechanisms with other players.  

Especially in the past round, the tower stops falling, and you get huge bonuses from how many devices there were in the 3rd to 5th level of the tower. Therefore everyone compete to climb higher.

 

I just said tactics is a fun part of the game, but Solo mode is also really really fun.

 

You will try to get high score as the macho man from the box image “Danda” tries  to disturb you.  

Solo game will take from 40 minutes to 50 minutes when you get used to it. 

You can choose from 3 different level of difficulty, and Hard mode will challenge you to get how much score in the least number of turns. 

 

 

The tower FALLs, literally, but the adventurers there keep climbing. 

Not just climbing, but climbing a falling tower.

 I believe it is very passionate to go against adversity.

With all your support, I would like to aim for the BEST FALLING.

Thank you so much for reading!